4.7 Deathzone

This commit is contained in:
siyahas 2024-11-02 09:24:48 +03:00
parent 256d057662
commit 6cbcbe743c
4 changed files with 46 additions and 2 deletions

View file

@ -51,6 +51,12 @@ reset={
]
}
[layer_names]
2d_physics/layer_1="world"
2d_physics/layer_2="player"
2d_physics/layer_3="deathzone"
[rendering]
textures/canvas_textures/default_texture_filter=0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=3 uid="uid://cchf5vmjp6ahj"]
[gd_scene load_steps=10 format=3 uid="uid://cchf5vmjp6ahj"]
[ext_resource type="Script" path="res://scripts/level.gd" id="1_84g5v"]
[ext_resource type="PackedScene" uid="uid://c7y3ileam1twx" path="res://scenes/player.tscn" id="2_d65cs"]
@ -15,14 +15,24 @@ colors = PackedColorArray(0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_v33b1"]
gradient = SubResource("Gradient_de2k8")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iyldn"]
size = Vector2(947, 20)
[sub_resource type="Gradient" id="Gradient_14250"]
colors = PackedColorArray(0.91, 0.42497, 0.1638, 1, 1, 0.3285, 0.21, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_y3q5v"]
gradient = SubResource("Gradient_14250")
[node name="Level" type="Node2D"]
script = ExtResource("1_84g5v")
[node name="Player" parent="." instance=ExtResource("2_d65cs")]
position = Vector2(230, 110)
collision_layer = 2
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(204, 173)
position = Vector2(191, 200)
physics_material_override = SubResource("PhysicsMaterial_mvbjk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
@ -31,3 +41,21 @@ shape = SubResource("RectangleShape2D_5f3h6")
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
scale = Vector2(1.275, 12.325)
texture = SubResource("GradientTexture1D_v33b1")
[node name="Deathzone" type="Area2D" parent="."]
position = Vector2(293, 256)
collision_layer = 4
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Deathzone"]
position = Vector2(0.5, 0)
shape = SubResource("RectangleShape2D_iyldn")
[node name="Sprite2D" type="Sprite2D" parent="Deathzone"]
scale = Vector2(3.69, 20.06)
texture = SubResource("GradientTexture1D_y3q5v")
[node name="StartPosition" type="Marker2D" parent="."]
position = Vector2(309, 135)
[connection signal="body_entered" from="Deathzone" to="." method="_on_death_zone_body_entered"]

View file

@ -213,3 +213,4 @@ position = Vector2(0, -10)
shape = SubResource("RectangleShape2D_ereyp")
[node name="Camera2D" type="Camera2D" parent="."]
limit_bottom = 205

View file

@ -1,5 +1,8 @@
extends Node2D
@onready var player: CharacterBody2D = $Player
@onready var start_position: Marker2D = $StartPosition
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
@ -7,3 +10,9 @@ func _process(delta: float) -> void:
get_tree().quit()
elif Input.is_action_just_pressed("reset"):
get_tree().reload_current_scene()
func _on_death_zone_body_entered(body: Node2D) -> void:
player.velocity = Vector2.ZERO
player.global_position = start_position.global_position
pass # Replace with function body.