4.4 Player Movement
This commit is contained in:
parent
8f286384b7
commit
d227c3e098
4 changed files with 55 additions and 2 deletions
|
|
@ -11,6 +11,7 @@ config_version=5
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Martian Mike"
|
config/name="Martian Mike"
|
||||||
|
run/main_scene="res://scenes/level.tscn"
|
||||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,33 @@
|
||||||
[gd_scene load_steps=2 format=3 uid="uid://cchf5vmjp6ahj"]
|
[gd_scene load_steps=7 format=3 uid="uid://cchf5vmjp6ahj"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/level.gd" id="1_84g5v"]
|
[ext_resource type="Script" path="res://scripts/level.gd" id="1_84g5v"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c7y3ileam1twx" path="res://scenes/player.tscn" id="2_d65cs"]
|
||||||
|
|
||||||
|
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_mvbjk"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5f3h6"]
|
||||||
|
size = Vector2(326, 12)
|
||||||
|
|
||||||
|
[sub_resource type="Gradient" id="Gradient_de2k8"]
|
||||||
|
offsets = PackedFloat32Array(0)
|
||||||
|
colors = PackedColorArray(0, 0, 0, 1)
|
||||||
|
|
||||||
|
[sub_resource type="GradientTexture1D" id="GradientTexture1D_v33b1"]
|
||||||
|
gradient = SubResource("Gradient_de2k8")
|
||||||
|
|
||||||
[node name="Level" type="Node2D"]
|
[node name="Level" type="Node2D"]
|
||||||
script = ExtResource("1_84g5v")
|
script = ExtResource("1_84g5v")
|
||||||
|
|
||||||
|
[node name="Player" parent="." instance=ExtResource("2_d65cs")]
|
||||||
|
position = Vector2(230, 110)
|
||||||
|
|
||||||
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(204, 173)
|
||||||
|
physics_material_override = SubResource("PhysicsMaterial_mvbjk")
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
|
shape = SubResource("RectangleShape2D_5f3h6")
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
|
||||||
|
scale = Vector2(1.275, 12.325)
|
||||||
|
texture = SubResource("GradientTexture1D_v33b1")
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,6 @@
|
||||||
[gd_scene load_steps=30 format=3 uid="uid://c7y3ileam1twx"]
|
[gd_scene load_steps=31 format=3 uid="uid://c7y3ileam1twx"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_eck75"]
|
||||||
[ext_resource type="Texture2D" uid="uid://g6dy0j2lbcso" path="res://assets/textures/player/Fall (32x32).png" id="1_ujg18"]
|
[ext_resource type="Texture2D" uid="uid://g6dy0j2lbcso" path="res://assets/textures/player/Fall (32x32).png" id="1_ujg18"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bckhu0vpmij88" path="res://assets/textures/player/Idle (32x32).png" id="2_enuvh"]
|
[ext_resource type="Texture2D" uid="uid://bckhu0vpmij88" path="res://assets/textures/player/Idle (32x32).png" id="2_enuvh"]
|
||||||
[ext_resource type="Texture2D" uid="uid://dehumidunwvt6" path="res://assets/textures/player/Jump (32x32).png" id="3_7ohnv"]
|
[ext_resource type="Texture2D" uid="uid://dehumidunwvt6" path="res://assets/textures/player/Jump (32x32).png" id="3_7ohnv"]
|
||||||
|
|
@ -199,6 +200,7 @@ animations = [{
|
||||||
size = Vector2(14, 20)
|
size = Vector2(14, 20)
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D"]
|
[node name="Player" type="CharacterBody2D"]
|
||||||
|
script = ExtResource("1_eck75")
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
position = Vector2(0, -16)
|
position = Vector2(0, -16)
|
||||||
|
|
@ -209,3 +211,5 @@ autoplay = "idle"
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
position = Vector2(0, -10)
|
position = Vector2(0, -10)
|
||||||
shape = SubResource("RectangleShape2D_ereyp")
|
shape = SubResource("RectangleShape2D_ereyp")
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
|
||||||
21
scripts/player.gd
Normal file
21
scripts/player.gd
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
extends CharacterBody2D
|
||||||
|
|
||||||
|
|
||||||
|
@export var speed = 300.0
|
||||||
|
@export var jump_velocity = 400.0
|
||||||
|
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
# Add the gravity.
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
|
# Handle jump.
|
||||||
|
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||||
|
velocity.y = -jump_velocity
|
||||||
|
|
||||||
|
# Get the input direction and handle the movement/deceleration.
|
||||||
|
var direction := Input.get_axis("move_left", "move_right")
|
||||||
|
velocity.x = direction * speed
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
Loading…
Reference in a new issue