extends CharacterBody2D class_name Player @export var speed = 300.0 @export var jump_force = 400.0 @onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): jump(jump_force) # Get the input direction and handle the movement/deceleration. var direction := Input.get_axis("move_left", "move_right") velocity.x = direction * speed move_and_slide() play_animations(direction) func play_animations(direction: float): if direction != 0.0: animated_sprite_2d.flip_h = direction == -1.0 if is_on_floor(): if direction == 0.0: animated_sprite_2d.play("idle") else: animated_sprite_2d.play("run") else: if velocity.y < 0: animated_sprite_2d.play("jump") else: animated_sprite_2d.play("fall") pass func jump(jump_force: float): velocity.y = -jump_force