[gd_scene load_steps=7 format=3 uid="uid://cchf5vmjp6ahj"] [ext_resource type="Script" path="res://scripts/level.gd" id="1_84g5v"] [ext_resource type="PackedScene" uid="uid://c7y3ileam1twx" path="res://scenes/player.tscn" id="2_d65cs"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_mvbjk"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_5f3h6"] size = Vector2(326, 12) [sub_resource type="Gradient" id="Gradient_de2k8"] offsets = PackedFloat32Array(0) colors = PackedColorArray(0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_v33b1"] gradient = SubResource("Gradient_de2k8") [node name="Level" type="Node2D"] script = ExtResource("1_84g5v") [node name="Player" parent="." instance=ExtResource("2_d65cs")] position = Vector2(230, 110) [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2(204, 173) physics_material_override = SubResource("PhysicsMaterial_mvbjk") [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource("RectangleShape2D_5f3h6") [node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"] scale = Vector2(1.275, 12.325) texture = SubResource("GradientTexture1D_v33b1")