extends CharacterBody2D @export var speed = 300.0 @export var jump_velocity = 400.0 func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("jump") and is_on_floor(): velocity.y = -jump_velocity # Get the input direction and handle the movement/deceleration. var direction := Input.get_axis("move_left", "move_right") velocity.x = direction * speed move_and_slide()