[gd_scene load_steps=4 format=4 uid="uid://c72cqu6ot5fc2"] [ext_resource type="Texture2D" uid="uid://x3jo1g5qf4mi" path="res://assets/textures/Terrain (16x16).png" id="1_uhy67"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_k3v5e"] resource_name = "terrain" texture = ExtResource("1_uhy67") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0 = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0 = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:0/0 = 0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:0/0 = 0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:0/0 = 0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:0/0 = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:0/0 = 0 17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 18:0/0 = 0 18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 19:0/0 = 0 19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:1/0 = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:1/0 = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:1/0 = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:1/0 = 0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:1/0 = 0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:1/0 = 0 17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 17:1/0/physics_layer_0/polygon_0/one_way = true 18:1/0 = 0 18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 18:1/0/physics_layer_0/polygon_0/one_way = true 19:1/0 = 0 19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 19:1/0/physics_layer_0/polygon_0/one_way = true 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:2/0 = 0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:2/0 = 0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:2/0 = 0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:2/0 = 0 17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 18:2/0 = 0 18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 19:2/0 = 0 19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.84375, -8, -2.84375) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:4/0 = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:4/0 = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:4/0 = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:4/0 = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:4/0 = 0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:4/0 = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:4/0 = 0 17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:4/0 = 0 18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:4/0 = 0 19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:4/0 = 0 20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:4/0 = 0 21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:5/0 = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:5/0 = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:5/0 = 0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:5/0 = 0 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:5/0 = 0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:5/0 = 0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:5/0 = 0 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:5/0 = 0 17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:5/0 = 0 18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:5/0 = 0 19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:5/0 = 0 20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:5/0 = 0 21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0 = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:6/0 = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0 = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:6/0 = 0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:6/0 = 0 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:6/0 = 0 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:6/0 = 0 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:6/0 = 0 18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:6/0 = 0 19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:8/0 = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:8/0 = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:8/0 = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0 = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:8/0 = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:8/0 = 0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:8/0 = 0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:8/0 = 0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:8/0 = 0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:8/0 = 0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:8/0 = 0 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:8/0 = 0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:8/0 = 0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:8/0 = 0 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:8/0 = 0 17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:8/0 = 0 18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:8/0 = 0 19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:8/0 = 0 20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/0 = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:9/0 = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0 = 0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/0 = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:9/0 = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0 = 0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:9/0 = 0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:9/0 = 0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:9/0 = 0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:9/0 = 0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:9/0 = 0 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:9/0 = 0 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:9/0 = 0 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:9/0 = 0 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:9/0 = 0 17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:9/0 = 0 18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:9/0 = 0 19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:9/0 = 0 20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0 = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0 = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0 = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:10/0 = 0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:10/0 = 0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:10/0 = 0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:10/0 = 0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:10/0 = 0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:10/0 = 0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:10/0 = 0 18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:10/0 = 0 19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:10/0 = 0 20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_f4i7o"] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 2 sources/0 = SubResource("TileSetAtlasSource_k3v5e") [node name="TileMapLayer" type="TileMapLayer"] tile_map_data = PackedByteArray("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") tile_set = SubResource("TileSet_f4i7o")