martian-mike/scenes/level.tscn
2024-11-02 09:24:48 +03:00

58 lines
2 KiB
Text

[gd_scene load_steps=10 format=3 uid="uid://cchf5vmjp6ahj"]
[ext_resource type="Script" path="res://scripts/level.gd" id="1_84g5v"]
[ext_resource type="PackedScene" uid="uid://c7y3ileam1twx" path="res://scenes/player.tscn" id="2_d65cs"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_mvbjk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5f3h6"]
size = Vector2(326, 12)
[sub_resource type="Gradient" id="Gradient_de2k8"]
offsets = PackedFloat32Array(0)
colors = PackedColorArray(0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_v33b1"]
gradient = SubResource("Gradient_de2k8")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iyldn"]
size = Vector2(947, 20)
[sub_resource type="Gradient" id="Gradient_14250"]
colors = PackedColorArray(0.91, 0.42497, 0.1638, 1, 1, 0.3285, 0.21, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_y3q5v"]
gradient = SubResource("Gradient_14250")
[node name="Level" type="Node2D"]
script = ExtResource("1_84g5v")
[node name="Player" parent="." instance=ExtResource("2_d65cs")]
position = Vector2(230, 110)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(191, 200)
physics_material_override = SubResource("PhysicsMaterial_mvbjk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_5f3h6")
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"]
scale = Vector2(1.275, 12.325)
texture = SubResource("GradientTexture1D_v33b1")
[node name="Deathzone" type="Area2D" parent="."]
position = Vector2(293, 256)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Deathzone"]
position = Vector2(0.5, 0)
shape = SubResource("RectangleShape2D_iyldn")
[node name="Sprite2D" type="Sprite2D" parent="Deathzone"]
scale = Vector2(3.69, 20.06)
texture = SubResource("GradientTexture1D_y3q5v")
[node name="StartPosition" type="Marker2D" parent="."]
position = Vector2(309, 135)
[connection signal="body_entered" from="Deathzone" to="." method="_on_death_zone_body_entered"]