21 lines
508 B
GDScript
21 lines
508 B
GDScript
extends CharacterBody2D
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@export var speed = 300.0
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@export var jump_velocity = 400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = -jump_velocity
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# Get the input direction and handle the movement/deceleration.
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var direction := Input.get_axis("move_left", "move_right")
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velocity.x = direction * speed
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move_and_slide()
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