4.15 Scrolling Background
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2cd24654f7
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3 changed files with 45 additions and 1 deletions
17
scenes/background.tscn
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17
scenes/background.tscn
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[gd_scene load_steps=3 format=3 uid="uid://condfnt5uowdc"]
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[ext_resource type="Texture2D" uid="uid://bgdtrj7v0db2s" path="res://assets/textures/bg/Blue.png" id="1_388x7"]
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[ext_resource type="Script" path="res://scripts/background.gd" id="1_f3g6g"]
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[node name="Background" type="ParallaxBackground"]
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script = ExtResource("1_f3g6g")
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[node name="ParallaxLayer" type="ParallaxLayer" parent="."]
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motion_mirroring = Vector2(640, 640)
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[node name="Sprite2D" type="Sprite2D" parent="ParallaxLayer"]
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texture_repeat = 2
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texture = ExtResource("1_388x7")
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centered = false
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region_enabled = true
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region_rect = Rect2(0, 0, 640, 640)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://cchf5vmjp6ahj"]
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[gd_scene load_steps=11 format=3 uid="uid://cchf5vmjp6ahj"]
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[ext_resource type="Script" path="res://scripts/level.gd" id="1_84g5v"]
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[ext_resource type="PackedScene" uid="uid://c7y3ileam1twx" path="res://scenes/player.tscn" id="2_d65cs"]
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@ -6,6 +6,7 @@
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[ext_resource type="PackedScene" uid="uid://cnt3xr237kdqs" path="res://scenes/saw_trap.tscn" id="4_f5456"]
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[ext_resource type="PackedScene" uid="uid://cxfl4ogd53fb3" path="res://scenes/spike_ball_trap.tscn" id="5_8oo66"]
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[ext_resource type="PackedScene" uid="uid://c72cqu6ot5fc2" path="res://scenes/tile_map.tscn" id="6_8qvnr"]
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[ext_resource type="PackedScene" uid="uid://condfnt5uowdc" path="res://scenes/background.tscn" id="7_fogjy"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_iyldn"]
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size = Vector2(947, 20)
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@ -59,4 +60,6 @@ position = Vector2(199, 69)
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[node name="TileMapLayer" parent="." instance=ExtResource("6_8qvnr")]
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position = Vector2(160, 162)
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[node name="Background" parent="." instance=ExtResource("7_fogjy")]
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[connection signal="body_entered" from="Deathzone" to="." method="_on_death_zone_body_entered"]
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24
scripts/background.gd
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24
scripts/background.gd
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extends ParallaxBackground
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@export var bg_texture: CompressedTexture2D
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@export var scroll_speed: float = 15
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@onready var sprite_2d: Sprite2D = $ParallaxLayer/Sprite2D
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# alternative implementation of scrolling effect using tween
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var tween: Tween
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func _ready() -> void:
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tween = create_tween().set_loops()
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tween.tween_property(sprite_2d, "region_rect:position", Vector2(64,64), 64.0/scroll_speed)
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tween.tween_property(sprite_2d, "region_rect:position", Vector2.ZERO, 0)
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## Animate sprite region using scroll_speed to give motion effect
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#func _process(delta: float) -> void:
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#sprite_2d.region_rect.position += delta * Vector2(scroll_speed, scroll_speed)
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#if sprite_2d.region_rect.position >= Vector2(64,64):
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#sprite_2d.region_rect.position = Vector2.ZERO
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#pass
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